South Korea’s Largest Mobile Gaming Company Makes Metaverse Play

Netmarble said it will develop its first metaverse game following the establishment of a development arm in August

article-image

Source: Blockworks

share
  • Mobile-gaming giant Netmarble wants to develop a metaverse sequal to its existing board game “Everybody’s Marble”
  • The move is part of the company’s push into the nascent virtual medium as it plans to add blockchain capabilities to some of its existing titles

South Korea’s largest mobile game developer, Netmarble, is planning to release games for the metaverse following the creation of its new development unit last year.

The gaming giant said it was developing a sequel to its monopoly-styled board game titled “Everybody’s Marble: Metaworld” under its subsidiary Netmarble F&C, according to a report by the Korea Herald last week. The new game is part of the company’s broader pivot into the virtual world.

Metaverse Entertainment — Netmarble’s metaverse development arm — was set up in August of last year as part of the company’s push to explore opportunities within the new virtual medium.

Netmarble’s metaverse game will feature all the trimmings of what game enthusiasts have come to expect from a title based on the virtual world including NFTs and digital avatars, as well as the capability to buy and sell virtual land plots.

The international version is expected to be set up under a “play-to-earn” model, allowing users to earn virtual currency for real money, per the report. Play-to-earn games are currently banned in South Korea, and, as such, Netmarble’s domestic version will only feature NFTs.

“We plan to develop metaverse games that allow users, either individuals or companies, to gain virtual assets that can be exchanged for real assets such as currency through blockchain technology,” said Netmarble Chairman Bang Jun-hyuk, as cited in the report.

Bang also added that Netmarble plans to follow up on Metaverse Entertainment’s original idea of introducing consumers to its metahuman virtual female idols later this year.

Netmarble is South Korea’s largest mobile gaming company by total revenue and clocked around KRW 607 billion ($506.2 million) for Q3 2021. The company has produced iconic mobile game titles including MARVEL Future Revolution and Lineage 2: Revolution, with downloads reaching into the hundreds of millions.

The company also plans to leverage its overseas dominance, where it derives 70% of its revenue.

“With the new CEO of Netmarble global business, Lee Seung-won, the company plans to target the Western market, in particular, by attending to the needs of local users and acquiring local game studios,” Bang said.


Get the news in your inbox. Explore Blockworks newsletters:

Tags

Decoding crypto and the markets. Daily, with Byron Gilliam.

Upcoming Events

Javits Center North | 445 11th Ave

Tues - Thurs, March 24 - 26, 2026

Blockworks’ Digital Asset Summit (DAS) will feature conversations between the builders, allocators, and legislators who will shape the trajectory of the digital asset ecosystem in the US and abroad.

recent research

Research Report Templates (8).png

Research

Kinetiq has established itself as Hyperliquid's dominant liquid staking protocol, holding 82.5% of LST market share with $610M in TVL. The protocol is now expanding beyond its kHYPE staking core into higher take-rate verticals: iHYPE for institutional custody rails, Launch for HIP-3 capital formation, and Markets for builder-deployed perpetuals. We view Markets, launching Jan. 12, as the highest-potential product line given its mechanically scalable, activity-linked unit economics. Near-term revenue remains anchored by kHYPE's KIP-2 fee schedule (~$1.6M annualized), while Markets provides embedded optionality if HIP-3 economics normalize post-Growth Mode. KNTQ's setup is relatively clean: zero insider unlocks until November 2026, 6.2% buyback yield from staking revenue, and cleared airdrop overhang. Risks center on unproven Markets execution, declining kHYPE TVL despite ongoing incentives, and competition from Hyperliquid's native initiatives.

article-image

BTC finished the week up 1.6%, while L2s, RWAs and the treasury trade continued to grind lower

article-image

DTCC moves DTC-custodied Treasuries onchain via Canton, while Lighter’s LIT launches trading at a fees multiple in Hyperliquid territory

article-image

In the 90s, rapt audiences worldwide watched a coffee pot — will that fascination ever turn to crypto?

article-image

Some systems improve by failing — and crypto has no choice

article-image

Yield Basis introduces an IL-free AMM design that already dominates BTC DEX liquidity

article-image

Maybe tokenholders don’t need the rights that corporate shareholders have come to expect

Newsletter

The Breakdown

Decoding crypto and the markets. Daily, with Byron Gilliam.

Blockworks Research

Unlock crypto's most powerful research platform.

Our research packs a punch and gives you actionable takeaways for each topic.

SubscribeGet in touch

Blockworks Inc.

133 W 19th St., New York, NY 10011

Blockworks Network

NewsPodcastsNewslettersEventsRoundtablesAnalytics